Early access is here! many of you that preorded Swtor will now have early access and be playing the game. Why don’t you send me a message or leave a comment of what you think!
I have been playing a fair amount over the last 3 days and I have managed to gather over 150k credits so far and I have only just hit level 25. So I would just like to give you some early tips for filling your galactic wallet as quick as possible.
Early Swtor Credit Making Tips:
1. Slicing Gathering Skill
Slicing is a excellent skill. You can send off one of your companions to do slicing missions and every time they will return with a credit box for you. Most of the time you will make a good profit on this. It costs some credits to send them but 99% of the time you will make more credits than you spend. Its only if they fail the mission that you will lose your credits.
Slicing also allows you to interact with safes, lockboxes and terminals in the environment. There are a lot of these if you keep you eyes open and nearly everyone will give you a decent amount of credits. The main benefit to slicing is how easy it is to profit from it. Other crew skills allow you to make items and gather materials to sell and profit from. Slicing cuts out the middle man and just gives you the straight up hard cash!
Once you get to your third companion about lv17-lv20 you can start sending two companions on Slicing missions making you twice as much and as you level up your slicing skill the quality of boxes rewarded increases as does the amount of credits you receive.
Only issue with having Slicing as a skill is if you do plan to craft items for profit you may have to drop Slicing at a later date to get a skill like teasure hunting or underworld trading. This is because certain crafted items require rare mats that can only be obtained from those crew skills.
2. Biochem Crafting.
I played with Biochem a bit in Beta and see potential for this craft as being one of the best in Swtor for making credits. Of course you can’t craft your own armor or weapon mods but you can make some excellent consumable items that many players are going to want to buy on perhaps a daily basis. You can also make implants which I find are fairly rare from drops and have excellent stat increases. These implants you can make for yourself and also to sell to everyone.
After making your first stims you will see the power of the Bio-chem you can increase any of your stats temporary. The first stims you can make increase two stats and last for 60mins. And the increases are a nice bonus to your damage or endurance.
Once you reverse engineer about 10-20 of the created stims you should discover how to make them even better. As you level up your Swtor biochem skills you can make better and better stims and these stims will sell like hot cakes, Since everyone is going to want to have improved stats for 60 mins at a time. You can buy these stims from vendors but they are not as good and cost around 1k each for the better versions.
Also Biochems can make medpacks. And as with the stims the Biochems medpacks are far superior to the normal ones. So this is great not only for making you money but you will have a never ending supply for PvP which will give you the edge!
After reverse engineering the first medpacks that I made I found that they prototype medpacks are awesome! Not only do they give you a decent amount of health but they also recover a lot of health over 15 secs. Which allows you to take on some strong mobs which normally you couldnt kill by yourself.
Players will want both stims and medpacks of the above types all the time in PvP and PvE and you can be the one to supply them. Sell them fairly cheap and when you can create Swtor implants sell them for a heavy price at first since people will not be able to get them easy so they will pay over the odds for them.
I hope this post gives you some ideas at what you should consider doing in Swtor to make yourself a load of credits. I recommend Wealthy Hutts if you are wanting to get a excellent credit guide.
Thank for reading.